

Humans, on the other hand, can reason, and it's what they're capable of that is most frightening.

They are what they are and their nature must be accepted, for better or worse. It's so easy to make the zombies the villains in these games, but it's ultimately pointless because zombie's cannot reason. the Infected, but instead, and a lot like in Romero's best Zombie films, it's mainly about the collapse of society, of people trying to carve a little spot for themselves in this New America, and striving to discover your purpose and worth amongst the chaos. It doesn't simply become a game of Us Vs. It isn't simply one person or a few persons trying to sabotage you the whole way, you interact with a lot of people in this game, and it's because of that that it really grounds it. I'm also a fan of how involved other humans are in this game. Though the game doesn't go as far as I've described in the last paragraph, The Last of Us definitely points towards that direction. In short, The Last of Us encourages you to find new ways to kill or bypass your enemies in order to preserve your supplies for as long as possible. Even then, the amount of supplies that's dropped is never consistent, and if you don't have enough of one particular item it can mean the difference between crafting another weapon or health kit, and ultimately, your ability to survive. Sometimes they don't drop ammo at all, but instead supplies that can be used to craft other weapons. There is no guarantee that an enemy you kill will drop some ammo, and if they do it may not be for the gun you need it for. While you collect various weapons throughout, mainly guns, ammo is extremely scarce. While still an action game, it's definitely not a shoot-em up. But what about the survival aspects? What about having to consistently gather food, weapons, various items, and find shelter? Why not makes these games about how far someone's will can take them, of how determined they are to survive and the things they're will to do in order to do that? The Last of Us aims to do just that. I'm not saying those kinds of zombie games are bad, but it really seemed like a cop-out when these games would continue to embrace a heavy action, FPS style of gaming. In most zombie games, ammo is really the only resource you need to worry about, and more than often there seems to be enough of it. What I'm talking about, mainly is the emphasis on survival. With that said, though, The Last of Us is more than just a well-told story, it could very well be a sign of where the genre is headed, and if that's the case then colour me excited. Yes, you get emotionally involved with the characters and everything that happens to them.

#The last of us multiplayer part 1 tv#
3D Audio: Designed to make use of the PS5 console’s Tempest 3D AudioTech, Naughty Dog’s newly upgraded audio engine delivers richer soundscapes, bigger explosive moments and more visceral gameplay through compatible stereo headphones (analog or USB) or TV speakers.Leave it to a video game to produce the greatest zombie story since George Romero's Dawn of the Dead.Adaptive triggers: All The Last of Us iconic weapons, including Joel’s revolver and Ellie’s bow, now deliver dynamic DualSense wireless controller trigger resistance and kickback on firing for deeper combat immersion.Haptic feedback: DualSense™ wireless controller haptic feedback support for every weapon elevates combat encounters, and environments are brought to life through DualSense wireless controller haptic sensations of subtle falling rain, the crunch of stepping on snow and more.Fast loading: Initial loading times are near instant, and seamless after the first instance thanks to the PS5 console’s SSD – so you can pick up where you left off in the story and load specific encounters and chapters more quickly.Enhanced visuals: Completely rebuilt from the ground up using Naughty Dog’s latest PS5™ engine technology to improve every visual detail, The Last of Us™ experience has been faithfully enhanced with more realistic lighting and atmosphere, more intricate environments and creative reimaginings of familiar spaces.

How The Last of Us Part I uses PS5 features
